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This report details a project that built a video game module and evaluated its potential as a tool for preservation training and outreach. The module was developed within an existing game platform Elderscrolls IV: Oblivion. By using an existing game for the mod/prototype, the project was able to focus on creating multiple game narratives and assess how well they delivered preservation and conservation educational goals and outcomes. After completion of the module development, the three different narrative strategies were assessed through incorporation into college curricula and classes at the Rochester Institute of Technology and the University of Delaware. Although played on a commercially licensed game engine, the mod itself is open source.

This research was made possible through Grant MT-2210-11-NC-12 from the National Center for Preservation Technology and Training (NCPTT).

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